(UUM-10473), Editor: Removed an unnecessary cbuffer in DOTS_INSTANCING_ON variant. Scene/Game View: Added a grid size field to the Grid and Snap Settings Overlay toolbar. Which primary axis to place elements along. Package: Updated Sequences (com.unity.sequences) to 2.1.0-pre.1. As such, this value is useful for allocating buffers which should be subdivided evenly between job workers since JobsUtility.ThreadIndex and NativeSetThreadIndexAttribute will never return a value greater than JobsUtility.ThreadIndexCount. (UUM-29771). (UUM-21628), HDRP: Fixed the PrefabStage with Lensflare not included in the object, include the lensflare only if it was included on the prefab (children included). Animation: Added: ClearKeys and CopyFromAPI in AnimationCurve. (UUM-21106). DX12: Fixed a case where vsync is off to allow tearing, such as on DX11. (UUM-29093), HDRP: Fixed Volumetric Clouds jittering when the sun was not casting shadow. Release Navigation. Burst: Fixed inaccurate stacktraces when throwing an exception from Burst in specific cases. (UUM-31874), Serialization: Enabled processing all the types involved in the given generic type at once when hen accumulating the fully qualified names for a given generic type. Core: Added: new overloads of GameObject.CompareTag and Component.CompareTag which take a new TagHandle type. Burst: Fixed ARM vector registers so they are now highlighted. (UUM-30972), Graphics: Fixed the loading of legacy Texture assets that were BC-compressed but didn't have multiple-of-four dimensions. I am trying to . (UUM-30159), 2D: Fixed animation performance failure. Burst: Fixed a BadImageFormatException error that could occur in some player builds. (UUM-20507), Editor: Fixed a memory leak in UI Toolkit. 2D: Updated Brush Pick button to use the correct icon. This custom script allows you to create a grid whose columns and rows are variable sizes, dynamically resizing to fit the largest content in that row or column. Unlike other layout groups, the Grid Layout Group ignores the minimum, preferred, and flexible size properties of its contained layout elements and instead assigns a fixed size to all of them which is defined with the Cell Size property of the Grid Layout Group itself. (UUM-24641). Package Manager: Added a popup when a loaded DLL fails to be removed. UI Toolkit: Added: Added canChangeExpandedState to tree view controllers to allow users to disable items expansion. (UUM-27609), Android: Enabled different maximum MSAA samples count for different graphics formats. The first is a new knob "High quality Adaptive Sampling" which is enabled by default. (UUM-26179). (UUM-21382), Android: Fixed the plugin path resolving for GameActivity. (UUM-27229), Editor: Fixed a Windows issue where resizing a window draws black. Now serializing access. (UUM-29538), 2D: Fixed an issue where the Name/FieIds in a Sprite meta file would be reordered when an importer setting is changed. (UUM-3984), Graphics: Introducing two new knobs so PBR DoF can now scale at 4k. How can i make them dynamic? Thanks . XR: Updated the Oculus XR Plugin package to version 3.3.0. GI: Moved the Recalculate Environment Lighting setting to Project Settings > Editor. (UUM-13783). Core: Added: overload to NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray which takes a Span as input. Set the horizontal anchors for them three at a time: Then set the vertical anchors again three at a time: Set their left, right, top, bottom position offsets to zero.
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